Gaming for Social Change
Video Gaming Helps Solve Global Social Problems.
As the world continues to grow its largest to date generation of “computer scientists,” the gaming industry is now helping to advance new ways to apply value to social change. This trend which includes the leverage of such games as Minecraft have reached the attention of social change agents as “Games for Change, TED, the United Nations, and the Rockefeller Foundation to help solve large, global social problems. This week in parallel to New York’s Tribeca Film Festival, the Games for Change Festival will be held which will feature some of the most current and leading video games and applications in this space. One such solution Block by Block will depict how poverty stricken nations, cities, and communities can envision a new 3-D designed, plan forward.
Corporate and government leaders such as NASA and Google, were early to the use of gaming especially for geo-spatial mapping and business intelligence purposes. Corporations use other products such as Badgeville to motivate employees, customers, and collective teams towards a desired outcome. Minecraft – once focused on education, to entice students to learn through digital play is a forerunner technology being used in this new social change, category. As the mulitmillion dollar gaming industry continues to grow, so too does its proliferation, value, and reach.
For more see:
How Video Gaming Industry is Transforming Education, the Arts, Social Issues, Healthcare & the Workplace.
http://www.theesa.com/games-improving-what-matters/index.asp
The 2014 Games for Change Festival (April 22-24 & 26)
www.gamesforchange.org/